Tuesday Update #9: Some animations, more networking and still at traps
Sometimes, a video says more than a few hundred words…
What do you think? It still needs more polishing as it is a little stiff, but it does the job currently.
When players die, they respawn as a ghost with limited capabilities. They can then manipulate parts of the castle to make it easier or harder for their or other factions. 🙂
Also, I’m thinking about whether ghosts should have a (difficult) option to get revived. But I’m not sure about a mechanism that makes sense yet.
Apart from that, I’ve added network capabilities to some objects. They don’t provide good material for screenshots though. 🙂