Blog

Tuesday Update #3: Waiting & Poison

This week was very productive in terms of feature expansion, although I only worked on it for the past few days. After quickly finishing network synchronisation of the current items I have, I decided to take a break and read up on some other game designer’s thoughts. It’s not a good idea to never let…
Read more

Tuesday Update #2: Network issues & chests

I can safely say that this week was a little bit slowed down by some Unity bugs. I was working on network stuff, e.g. “If player A drops an item, every other player sees that item” and added a throw animation. I was in good spirits when I discovered a small bug of mine that…
Read more

Tuesday Update #1: Animations etc!

So the past five days were very frustra interesting –  I learnt a lot of new techniques, which will probably be very useful in the future. As announced, I made some animations. I was warned that making humanoid animation is a challenging task, as the movement might easily look “uncanny”. I still gave it a go and…
Read more

Spritesheets to 2D Bones

So as the prototype lobby was finished and I was able to host and join a game, I went back to the player model, i.e. the shilouettes. I wanted to make use of some of the stuff I learnt while making the 1st iteration. I make them by recording a video of a person doing…
Read more

Lobby Prototype

I spent the past days working on the game lobby, where you can wait for other players, chat with each other and get ready for the trip to Kojou Castle. This actually took longer than expected. I did have a lobby function before, albeit less elaborate, it was very straightforward to create and took little…
Read more

Shilouettes!

So, today I tried producing some shilouettes as a friend of mine, designosaur, suggested. Every player is just a shilouette with a color now – instead of a happy circle. 😐     I’m actually very happy about the results. It instantly made everything more ominous and creepy. Also, the first animation is already more…
Read more

Lighting!

I took a break from network to make some adjustments to the lighting. Previously, I assumed that what I was getting was the darkest possible using Unity2D as there were no lights in the scene that I could adjust. But alas, I am new to Unity and (of course) it is possible to decrease the…
Read more