Tuesday Update #9: Some animations, more networking and still at traps

Tuesday Update #9: Some animations, more networking and still at traps

Sometimes, a video says more than a few hundred words…

 

What do you think? It still needs more polishing as it is a little stiff, but it does the job currently.

When players die, they respawn as a ghost with limited capabilities. They can then manipulate parts of the castle to make it easier or harder for their or other factions. 🙂

Also, I’m thinking about whether ghosts should have a (difficult) option to get revived. But I’m not sure about a mechanism that makes sense yet.

 

Apart from that, I’ve added network capabilities to some objects. They don’t provide good material for screenshots though. 🙂

 

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